That's a wrap! Thanks for a great season. See you all next year!
We should be shooting 2nd Saturday and 4th Sunday again next year.
Final schedule to be finalized in February.
Did the Bristol Shoot happen today?
<div class="IPBDescription">Unable to attend...</div>Had to help someone moving some furniture and I just got back home. My good dead for the year is done and I'm sure I'll be punished for it. <br />
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So did anyone shoot Bristol and did you enjoy the moving blockade on the one stage?
Comments
The "bobber" was okay but it forced most people to shoot in @ the same time as everyone else. Multiple shots on the targets would change that; I think that's what they will do at a later match.<br />
Very little splash-back, so target placement was pretty good. <img src='http://www.goodguysposse.org/forums/public/style_emoticons/<#EMO_DIR#>/good.gif' class='bbc_emoticon' alt=':good:' />
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The splashback issue is something that is formost in everyone's mind. We are steadfastly holding to the SASS minimum distances and these seem to keep splatter to a minimum. Target angles between stages was addressed during set up and we were constantly adjusting to get our dangle angles right. The Bob and Weave stage was designed to make this game more fun. It seemed that we were getting into the same old same old stage ruts that infect most shooting games. The intent was to make it fun and unusual. If anybody has any ideas as to stage design for something other than the same boring 10 pistol, 10 rifle, 4 shotgun shoot 'em fast with robotic movement and no originality stages, let Jailbird, Huckleberry, Tex Hewitt or even me(though I am not running the show, I can always pass it along).
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Also, the "Bob and Weave" stage was kind of fun. Not being one of the faster shooters it didn't affect me much having to shoot the targets alternating.<br />
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Nice job setting up guys.<br />
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SK